Dynamesh is ZBrush's digital clay. It rebuilds the topology of your model as you sculpt, creating a smooth, even surface for you to add fine details. Will apply steps between different resolutions of your model and changes on any level to each one. This enables you to create complex models but still make significant changes when you need to. If you're a concept artist or illustrator, you'll find that ZBrush bridges the gap between 2D and 3D.
Compose 2D images to make real-time changes while maintaining proper lighting and depth. Paint models with pixel-by-pixel control using customizable brushes. Use GoZ to create complex textures in PhotoShop and see them applied to your scene as you work.
ZBrush introduces multi-language support and many other enhancements, such as a new transformation tool, the Gizmo 3D, and a new text generator that will allow the artist to create text and logos with real-time adjustments. And these are only the beginning!
- Elastic Option for Curve Mode
- Liquid Option for Curve Mode
- Equidistant Gizmo Mesh Duplication
- Remember Draw Size
- Remember Dynamic Mode for Draw Size
- Tessimate Geometry
- New PolyGroup by Normals Algorithm
- Added Draw Transformation Border option to hide transformation border
- Increased OBJ Import file size capacity
- Increased Output Size for 3D Print Hub
- New Snake Hook Brushes for Scultpris Pro
- Option to Save Startup Default Material
- QuickSaves Can Now be Saved to Any Hard Drive
- New Activation and License Management System with Unique Login Support
- Create Displacement Maps from the highest subdiv level if HD geometry levels are present
- OBJ Import will not accept Color Vertex information
- Presets added to Decimation Master
- OS: 64-bit editions of Windows Vista or newer. (32-bit operating systems are no longer supported.)
- CPU: Core2duo or AMD equivalent with SSE2 technology or better.
- RAM: 4 GB (6+ GB strongly recommended)
- HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
- Video card: Most cards are manufactured in 2008 or newer. Must support OpenGL 3.3 or higher.