This program sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture, and paint virtual clay in a real-time environment that provides instant feedback. When you use it, you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists, and other artists worldwide.
Moreover, It allows you to create models and illustrations limited only by your imagination at a speed that allows you to stand out in today's today's-paced industry.
Render high-resolution images without UV and Texture Map information on the fly. Take your art further with Subsurface Scattering, Emissive Light generation, complete metallic material management, and caustic effects for realistic glass. Using ZBrush with Redshift integration provides new and exciting opportunities to create high-quality images.
A dynamic way to create! Using the power of ZBrusZBrush'sing system, Slime Bridge works to expand modeling capacity to include complex geometric connections and designs from one masked island to another. Draw out a mask on a given surface and create another mask on an adjacent group of faces to set your Slime Bridge parameters. Click the Slime Bridge button and watch real-time construction and eclectic shapes come to life. The Tension, Bridges Calipers, and Branche's slBranche'svide access points for even more creative control when it comes time to slime things up!
Sculptris Pro is a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and – sculpt! Sculptris Pro allows you to begin with any shape or model, whether with ten polygons or ten thousand. There is no need to worry about having enough polygons to capture details. With Sculptris Pro, you can brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever needed, freeing you to focus entirely on the look you’re trying to overachieve.
ZBrush places a library of over 400 sculpting brushes at your fingertips. Activating Sculptris Pro will transform each of these brushes into a system that places no limitations on your creativity. ZBrush comes with a set of brushes designed specifically for Sculptris Pro.
Additions to the already robust Sculptris Pro feature set include increased resolution capabilities. Take advantage of triangle size at five times the density. Using the Sculptris Pro slider provides a control for increasing density in desired areas while reducing the size of triangles. This means more detail where it counts. Extended use includes interactive manipulation of triangle size while hovering over designated areas of an asset.
The inherent problem with traditional 3D modeling methods is that once you divide your mesh, you are locked into the design thus far. There is no way to go back and make changes at the macro level without sacrificing everything that has been done at higher resolutions. ZBrush does away with that restriction through multi-resolution subdivision editing, the feature for which it received an Academy Award. With this system, you can move between subdivision levels anytime, making changes wherever appropriate. Those changes then automatically ripple across all other levels of your model.
Mask Region allows for expanded use of ZBrush’s robust ZBrush'ssystem by allowing you to draw shapes on the surface of a mesh while filling those areas uniformly and independently. Selecting the Auto Region option will auto-fill your mask to complete your selection. With Analyze Region, you make multiple masking selections while ZBrush detects and fills the selected areas. Fill Region will auto-fill all areas that ZBrush detected to complete multiple mask selections at once with the push of a button.
The Apply Last Action to All Subtools function allows for applying material attributes, color information, and any other “undoable” opera" ions to "multiple sub-tools inside the ZBrush Tool Palette with the click of a button. Only Subtools with the “Eyeball” icon, a"private" vision bi privater-ned inside the Subtool menu, will be affected.
Taking this functionality further sees the addition of Folder support. The Folder “add-on” function" allows the function to Apply Last Action to specific folders for increased control over modeling and visual representation of assets. Grouping your sub tools into a Folder will allow you to use Apply Last Action to sub tools within a currently selected folder.
Base Mesh Generation
Sculptris Pro
Dynamesh
Mesh Detailing
Sculpting Brushes
Noisemaker
PolyPaint & UV Master
Supported OS: Mac OS: 10.14 or above.
Processor: Intel i5/7/Xeon technology.
RAM: 8 GB required for working with multi-million polys. (16+ GB preferred.)
Free Hard Disk Space: 100GB of free hard drive space ZBrush and its scratch disk.