With this straightforward software solution, you can create sprite sheets and export them to the file format most suitable for your project. Creating sprite sheets or atlases requires special software, and TexturePacker has been designed for this specific purpose.
It detects changes in your sprite folders: Newly added, renamed, or deleted sprites automatically trigger a re-packing of the sprite sheet. It provides graphics at the proper resolution and can also reduce your graphics' memory usage.
It supports the following hardware texture codecs: ETC1, ETC2, PVRTC1, PVRTC2, DXT1, DXT5, ASTC, Basis Universal (with ETC1S and UASTC). It also supports non-compressed standard formats such as RGBA8888, RGB888, RGB565, RGBA4444, etc.
Pack your sprite sheets in seconds
Efficient packing algorithms
Trimming and identical sprite detection
Support multiple screen resolutions
Optimize your png sprite sheets
Distribute sprites across multiple sheets
Sort sprites to multiple texture atlases
Supported OS: Windows 11, Windows 10, Windows 8.1, Windows 7
RAM (Memory): 2 GB RAM (4 GB recommended)
Free Hard Disk Space: 200 MB or more